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Saturday, May 22, 2010

FNM recap...

The deck I used went 2-2 at fnm, this was that deck...

Bitbast 2
Chandra 2
Consuming vapors 3
Bloodbraid elf 4
Vengevine 4
Maelstrom 3
Sprouting 3
great stable stag 3
terminate 2
putrid leech 4
noble 4
inquisition 4

savage 4
verdant 4
rootbound 3
dragonskull 2
swamp 3
forest 3
mountain 2

sideboard
4 naturalize
4 ricochet
2 terminate
1 sprouting
1 swamp
3 lightning bolt

The modifications i made after words are...

bitblast 2
chandra 2
Liliana 1
Bloodbraid 4
vengevine 4
maelstrom 3
sprouting 3
great stablestag 3
terminate 4
putrid leech 4
noble 4
Duress 4

Sideboard
Natrualize 4
Ricochet 4
mind rot 3 (will be switching for blightening once i get them :D )
lightning bolt 4


Lessons I have learned.

Duress is better than inquisition, all the decks where i need to worry about enchantment removal, or light tiny creature removal has white in it. So I should not be main boarding a card that will only help me against a specific card in one color. Duress is more of a main board card. I will sideboard naturalizes to deal with them, and decks that use enchantments.

Consuming vapors is situational, in the situations where it is useful is u/w control, and it is super useful there, although it is not a mainboard card. I may put in three, into the sideboard for versing that deck. I haven't decided on that yet though, I need to test it more.

I put in a Liliana main board just like the great stable stags, because it is really useful against a large amount of current decks.

Land base was fantastic, I only had trouble 1 out of 12 games, and even than it was my own play mistake, somewhat.

So tell me what you think about the changes.

Tell me what you think



*edit*

By the way, some how I never managed to get Chandra into my hand, even once during any game... like wtf...

3 comments:

Dragon23 said...

Duress also works well versus walkers in general. Overall the deck looks like crazy Jund. The 3 Stags are a bit of a strange mainboard but if that seems to be fine with your meta that's fine. I have a Blightening that I can toss your way if I see you. Maybe put in a good, old Broodmate for a bit of Anti-Air defense to save your removal.

Luke said...

The creatures look solid after your changes, id probably put in a 4th thrinax though, they're great to cascade into, im not sure what i'd take out for it, although the single copy liliana bugs me, even though i like her.
Also, you said your mana seemed just about right, but raging ravine = very very good, just some food for thought.
One issue that I think could show up though is if you draw too fast of a hand, and play it out and end up having to topdeck. Im not sure if theres any way to fix that, or if thats just how the deck might play out, but i can see some situations where you have nothing in your hand that costs more than 3, and by turn 5 you've got not much left to work with. Otherwise, looks nice, seems like a fun deck

Obi wan shinobi said...

Yeah this deck is in jund colors and it is hard to avoid that it looks just like jund, but it just doesn't play like jund. It is much quicker

I replaced the high cost creatures such as Broodmate, and siege with planes walkers and cheap mana generators.

Yeah luke that is the exact problem this deck has, turn 4/5 I have no hand left and I am top decking. So one clutch DoJ basically destroys a all the chance this deck has. That is the reason i added one more planes walker (lilana.) I would like 2 more of her to be perfectly honest. I want to use her second ability to find elfs and bitblasts, because that means i am getting two creatures a turn or a removal and creature (if it dont get lucky and hit an elf. with a bitblast) Which is great synergy with the Vengevines.

I only have a problem when i face down a flyer like baneslayer because it can pick off any creature i have till i get some removal.