I'll let Alex clarify his changes here but Alex is considering modifying good, old Eldrazi Green with White in order to add removal and Stirring Wildwoods for reach, along with Sunpetal Groves for the dual mana. I wanted to discuss the pros and cons of the changes.
Pros:
1) White removal spells
2) Reach manland
Cons:
1) Slower beginning turns
2) Higher chance of mulligans
3) Loss of a few elf slots
4) Loss of basic lands
Howl of the Night Pack becomes near useless as less forests will be out (forget if Alex still plays it). I foresee the opening turns being much slower, especially in a one or no forest hand. Any other input guys?
Saturday, May 29, 2010
Mono G or g G/W Eldrazi
Posted by Dragon23 at 9:31 AM
Subscribe to:
Post Comments (Atom)
3 comments:
Eldrazi Green is unsuccessful a lot of the time but if you are going to build it, switching it to a g/w eldrazi isn't a bad idea.
I don't quite remember all of your cards but i do not believe you have any of the sets for either deck.
Placed 2nd
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=30614
Placed 13th
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=31503
To be honest, if i were you, unless you wanted g/w eldrazi for casual it prob is not worth the build/trade time.
I have better chance of making the placed 13th build then I do making the place 2nd. This for lack of Elspeth, Nobel, and Eos. The 13th build has easier and cheaper cards that I could possibly get a hold of without breaking a sweat. The G/W build is just a lot more consistent and seems to be placing well in comparison the the Mono Green which hasn't broken the top 32 in a while.
Lol at the 13th place one. I was told that Leatherback Baloth and Wolfbriar Elemental weren't really so great right now but I've still got em. And Arbor Elf Ironically after my post about it : ) All that beside you could easily run that build other than maybe the Hierarch. Rest of it's reasonably priced.
Post a Comment