Just wanted everyone to take a stab at my Jund build. I decided for keeping the Rootbound at 4 and Raging Ravine at 3 because I like to at least have the option to place the Rootbound in untapped and I don't have the mana open to swin more than twice with Raging a match, at most. Most of my land setup is made to compensate for my lack of the Verdants. The Oran-Rief is a new addition to boost my creatures. And please do not post anything about a lack of Maelstrom Pulses : )
Creatures (18)
Creatures (18)
- 4 Putrid Leech
- 4 Sprouting Thrinax
- 2 Goblin Ruinblaster
- 4 Bloodbraid Elf
- 2 Siege-Gang Commander
- 2 Broodmate Dragon
Spells (15)
Lands (27)
- 4 Savage Lands
- 3 Dragonskull Summit
- 2 Lavaclaw Reaches
- 4 Rootbound Crag
- 3 Raging Ravine
- 2 Verdant Catacombs
- 1 Oran-Rief, the Vastwood
- 2 Forest
- 3 Mountain
- 3 Swamp
Sideboard (15)
1 comments:
This looks oddly similar to, Emanuele Giusti's jund.
The land set up is weird. You have 30r,31b,and 21g (cumulative amounts for each color) but your lands are 15r, 14b, 12g.(Sources of that mana) Which is basically spot on if you weren't running things like Siege gang and Gurruk, that require doubles of green your lowest, and red your highest. Currently it should be closer to 15-16r, 13-14b, 17-19g. Sedge gang is better than Master of the wild hunt, but you may consider switching them and your mana formation for favor green and more consistency.
Another thing is trace abundance, should consider it.
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