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Tuesday, September 21, 2010

G/B/U

With the exception of the lands and the Maelstorm pulse.. like a 20 dollar deck... getting it


Ancestral Vision 4

Raven's Crime 4

Putrefy 4
Maelstrom Pulse 3

Putrid Leech 4
Genju of the Cedars 4
Wild Mongrel 4
Arrogant Wurm 4
Bloodghast 4
Wind Zendikon 4

Boyau 4
Overgrown Tomb 4
Polluted Delta 4
Misty Rainforest 4
Vesuva 2
Island 1
Forest 2


Monday, September 20, 2010

Cards I currently need

Some of these cards have worth some don't, so use your own digression when reading



Cards to finish my EDH deck

Pernicious Deed
Doomgape
Grace-Sheel Scarab
Shambling Shell
Golgari Rotwrm
Golgari Guildmage
Nat of Gilt-leaf
Creakwood Liege
Necrogenesis
Genesis
maelstorm pulse
puterfy
eternal witness
sakura tribe elder


I am rebuilding Naya

Kird Ape
Plated Geopede
Realm Razer
Isamaru
Umezawa's Jitte


Standard
World Queller
and anything from the deck i posted below


Cards I always use...
Oblivion Rings

Saturday, September 11, 2010

Myrdrazi U2

Second trial on this deck. Splashed U for the counterspells. Am considering switching the counterspells around, possibly for Dispel or the such. My main concerns are DoJ and opposing counterspells or removal ruining the combo going online early. The deck has a few wincons if it fails, but it going online really helps.

Creatures (24):
4x Myr Galvanizer (3)
4x Silver Myr (2)
4x Palladium Myr (3)
4x Grand Architect (1UU)
2x Lodestone Golem (4)
2x Spawnsire of Ulamog (10)
2 x Myr Battlesphere (6)

Artifacts (10):
4x Prototype Portal (4)
4x Everflowing Chalice (0)
2x Mox Opal (0)

Instants/ Sorceries (7):
4x Negate (1U)
2x Spell Pierce (U)
1x All is Dust (7)

Lands (21):
4x Tectonic Edge
4x Eldrazi Temple
2x Eye of Ugin
4x Dread Statuary
7x Islands

Black White Pre Rotation

3 Abyssal Per (missing)
4 Sun Titan(3 on LI)
4 Fleshbag Marauder (1 :<)
4 Wall of Omens
3 Gatekeeper
3 World Queller(have one lined up for trade)

4 Day of Judgement
4 Oblivion Ring
4 Sign in Blood
4 Path to Exile

3 Elspeth


SB
4 Ethersworn Canonist
4 Zealous Per ( dont have)
4 DoomBlade
3 Vampire Hexmage

Wednesday, September 8, 2010

Response to the deck under this one

Creatures (24):

4 x Myr Galvanizer

4 x Palladium Myr

4 x Silver Myr

4 x Trinket Mage

4x Emrakul, the Aeons Torn


Artifacts (8):

4x Overflowing Chalice

4x Mox Opal



Instants/ Sorceries (6):

4 x Cancel

3 x Mana Leak
4 x Jace's Ingenuity


Lands (22):

4x Tectonic Edge

4x Dread Statuary

13x Islands

It's a Myrakul

It's a pun of Myr + Emrakul for the new concept of the deck I'll be unveiling tonight:



MYRDRAZI!!!



Creatures (24):

4x Myr Galvanizer

4 x Palladium Myr

2x Memnite

2x Steel Overseer

3x Clone Shell

2 x Wurmcoil Engine

2x Emrakul, the Aeons Torn

2x Kozilek, Butcher of Truth

2x Steel Hellkite

1x Platinum Emperion



Artifacts (8):

4x Overflowing Chalice

2x Mox Opal

1x Contagion Clasp

1x Contagion Engine



Instants/ Sorceries (6):

3x Not of This World

3x All is Dust



Lands (22):

4x Tectonic Edge

4x Eldrazi Temple

3x Eye of Ugin

4x Dread Statuary

7x Other Lands


Make infinite mana, make big arties, cast eldrazis, etc.; There's a few wincons here. The build will change a bit but the general idea is here.

Tuesday, August 31, 2010

Casual Red/Black Flavor deck

2 Vampire Nighthawk

4 Hymn to Tourach
3 Ink-Eyes Servant of Oni
4 Gatekeeper of Malakir
3 Sickening Shoal
3 Sign in Blood

2 Jester's Scepter

2 Liliana Vess

4 Arc Runner
4 Lightning Bolt (terminates but i cannot find mine)
3 Plated Geopede
3 Toshiro Umezawa
3 Pyroclasm

3 DragonSkull Summit
2 Akoum Refuge
3 Terramorphic
1 Shinka, the Bloodsoaked keep
4 Mountain
7 Sawmp

Sunday, August 29, 2010

Green White Deck, Revamped for Standard

Here's a list of my G/W revamped to remain standard once scars comes out. I already know I have one garruk too many, and would like elspeth instead of ajani but i just dont have the cards for it yet. Otherwise...

Lands
8X Plains
8X Forest
4X Sunpetal Grove
1x Stirring Wildwood

Creatures
1X Ulamog
4X Student of Warfare
3X Wall Of Omens
3X Scute Mob
3X Acidic Slime
3X LLanowar Elves
2X Iona

Other
3X Garruk
3X Day Of Judgement
3X Journey to Nowhere
3X Awakening Zone
2X Summoning Trap
3X Cultivate
2X Explore
1X Ajani

Saturday, August 28, 2010

Proliferate and Prosper

Ok, new keyword that just blew my brain. Proliferate: choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Not word for word quote, but there it is. Think about Planeswalkers, Pyromancers Ascension, Infect, and so much more. Half of the walkers can go off the second turn after casting with it, and Pyromancer goes online faster. Slide in a few Training Grounds to make it cost less, and this is going to get crazy fast. I'm seeing it as meta-changing, which it probably won't but it may. Get all cards said while they're still cheap.

Monday, August 9, 2010

RDT

Not quite Red Deck Wins here, but at least Red Deck Tries, hence the acronym. I've been trying to think up a new RDW that, while probably not great in the Standard environment, may be possible post-rotation. The basic build is:

Creatures:
Kiln Fiend
Plated Geopede
Chandra's Spitfire

Instant/Sorceries:
Lightning Bolt
Searing Blaze
Fling

Planeswalkers:
Chandra Ablaze
Chandra Nalaar

Lands:
Arid Mesa
Scalding Tarn
Mountains
Teetering Peaks
Smoldering Spires

May need some work but all of the current creatures get pumped in various ways, then get flung. Late-game (I know, RDW has late game?) the Chandras either burn the player to boost Spitfire or Ablaze goes full power and makes a massive Kiln Fiend. It definitely need a few more cards, but is a fine shell to work off of.

Sunday, August 8, 2010

Hallelujah

Made this deck while listening to http://www.youtube.com/user/justinrobinett#p/a/u/0/m1_o-VGp-t4, so I thought the name was appropriate.


Been playing this deck for a week and I am in love with it.

2 Twilight Shepherd
4 Day of Judgments
1 Elspeth, Knight Errant
1 Whispersilk Cloak
1 Scythe of the Wretched
2 Stoneforge Mystic
2 Pariah
3 Glory
3 Luminarch Ascension
2 Knight of the Holy Nimbus
4 Wall of Omens
3 Baneslayer Angels
4 Oblivion Rings
2 Serra's Avengers
1 Path to Exile
2 Dawn Elemental
1 Yosei, the Morning Star


17 Plains
1 Sejiri Steppe
2 Tectonic Edge

Monday, July 26, 2010

Bant Knights FTW?

Rafiq, of the Many 3
Student of Warfare 4
Knight of the Reliquary 4
Stuart of Valeron 4
Knight Exempalr 4
Knight of the White Orchid 3

Oblivion Ring 3
Path to Exile 4
Day of Judgment 4
Honor of the Pure 3
Ardent Plea 2

Bant 4
Sunpetal 3
Glacial Fort 4
Forest 4
Plains 3
Island 1
Sejiri Steppe 2

Why Esper is Broken - Part 1

Episode 1

Turn three Black Drops, which makes esper broken,

Vampire Nighthawk
Lifelink,Flying, Deathtouch

Gatekeeper of Malakir
Oh that, Baneslayer or Wall of Denial in my way, i think not

Fleshbag Marauder
Both sac a creature

You all prob know which of these is my choice for broken in standard. Yep the Fleshbag Marauder. It is making Esper control insanely possible if not one of the better choices in the current meta game. Oh you have board advantage let me repeatedly force you to sac your creatures while I will return and resac this bag of flesh with Sun Titan.

Sunday, July 25, 2010

Mill repurposed

Jace, the Mind Sculptor 3
Elspeth 2

Luminarch Ascension 4
Baneslayer Angel 4
Wall of Omens 4
Wall of Denials 4

Jace's Ingenuity 3
Negate 3
Mana Leak 3

Day of Judgment 4
Oblivion Ring 3
Path 3

Safe Passage 3

4 Celestial Colonnade
4 Glacial Fortress
5 island
5 plains
3 Tectonic Edge

Saturday, July 17, 2010

Jace

3 Jace beleren ( got one Mindsculptor, but need two more, trying to find them)

3 Temple Bell

3 Baneslayer Angel
4 Wall of Omens
4 Wall of Denials
1 Angelic Arbiter

Jace's Erasure 4
Mind Spring 2
Jace's Ingenuity 3
Negate 3

Day of Judgment 4
Oblivion Ring 2

Safe Passage 3

4 Celestial Colonnade
4 Glacial Fortress
6 island
5 plains
2 Tectonic Edge

Sideb
Leyline of Sanctity 3
Warpriest of Thune 3
Sun Titan 2
Condemn 3
Mana Leak 1
Brittle Effegy 1
Safe Passage 1
Jace Beleren 1

Flash Marts

Anagram of Marsh Flats, giving the colors of my upcoming deck, B/W. This one provides a similiar idea to my Naya build, but in a more efficient, synergistic package. Most of the creatures are double colored mana, providing for some hard opening choices, but we'll see how to level that one out. This deck is designed to be a post-rotation build, so no Ob Ring or Path suggestions, unless we find out those are being reprinted. The main idea is to get an equipment or other artifact card on the field to give potential vessels for Phylactery Liches once they hit play and to get Sun Titan out to bring the Liches back from the grave if they manage to die or become discarded. The other threats are Abyssal Persecutors and Baneslayer Angels, giving this deck many effective fatties, potentially from turn 3 onwards. My current build, uncompleted, looks like this:


Creatures(16):
3 Stoneforge Mystic
4 Phylactery Lich
3 Abyssal Persecutor
3 Baneslayer Angel
3 Sun Titan

Instants/Sorceries(8):
2 Consume the Meek
3 Consuming Vapors
3 Condemn

Artifacts(7):
3 Basilisk Collar
2 Sword of Vengeance
2 Crystal Ball


Lands(22):
4 Marsh Flats
9 Swamps
9 Plains

xx 7 OPEN SLOTS xx

Ideas are well appreciated and if I'm missing anything give me a heads up. Unless this build fails epically I will almost definitely be running it as my main deck.

Friday, July 16, 2010

My Best Draft deck, ever...

48 people(I think) , three wins and one loss, came in 8th, sigh....



3 wall of frost
1 stormtide leviathan
1 angelic arbiter(foil)
1 aether adept
1 Augury Owl
1 Conundrum Sphinx

2 Mana Leaks
2 Negates
2 Mind Control
2 Ice Cage
2 Pacifism

3 Jace's Erasure
1 Preordain
1 Tome Scour
1 Call to Mind
1 Foresee

Lands
Glacial Fortress 2
9 islands
3 plains

Thursday, July 15, 2010

M11

So want a cheap deck to tear up FNM with?


Jace's Erasure 4
Leyline of Anticipation 2
Mana Leak 4
Safe Passage 4
Jace Beleren 4
Redirect 2
Condemn 4
Day of Judgement 4
Temple Bell 4
Wall of Denial 4
Wall of Omens 3

Lands 21

the four belerens, and four days are the only hard cards

Monday, July 12, 2010

Titanic Ultimatum

Card namesake pun, and this deck may run it for a bit. I'm continuing with my Stoneforge Mystic-Sun Titan concept, with the possible addition of red to get Bolt and Inferno Titan. The deck plays like a Naya form of the Stoneforge Mystic deck, using Sun Titan to bring Stoneforge or equipment cards back from the grave, as all are under 3 cost. I think it'd look like:

4 Stoneforge Mystic
4 Sun Titan
2 Inferno Titan
2 Primeval Titan
2 Sword of Vengeance
2 Basilisk Collar
2 Behemoth Sledge
4 Cunning Sparkmage
4 Lightning Bolt
2 Titanic Ultimatum
2 Rootbound Crag
4 Arid Mesa
2 Sunpetal Groove
4 Raging Ravine
4 Stirring Wildwood
3 Plains
3 Mountain
3 Forest
7 OPEN SLOTS

Not perfect, and will drop a few of the cards when standard changes, but it's an acceptable deck idea for now. Any thoughts?

Sunday, July 4, 2010

Akroma lost her sword

I've been spending a lot of time on the MTG Salvation Forums but I had a combo idea with the Sword of Vengeance in M11. It's the basic Stoneforge Mystic plan with the ability to make and swing a mini-Baneslayer on turn 4: Turn one Kitesail Apprentice --> turn two Stoneforge to fetch the sword --> play it turn three --> drop Kor Outfitter turn four to equip the apprentice, while hopefully dropping a Seijiri Steppe to give it pro. whatever the main opponents threat is, then swinging with a 4/2 flying, first strike, vigilance, trample, and haste. Good enough for me, especially if you throw in a few more of the equippable Kor and other equipment to keep the chain going. Also, add a few Sun Titans to retrieve dead equipment and creature later in the game.

Thursday, July 1, 2010

Combo Harvester

I am trying to figure out comboes with the spoilers, and my first big thought is there must be something with voltaic key. It's effect is one mana and tap itself to untap an artifact. Now we just need an ability that when a permanent taps it makes mana or other things to infinite combo.

Wednesday, June 30, 2010

Bring out your dead!

Apparently deathtouch is getting revamp in the rules. You always only needed to assign one damage per blocker for lethal, but if your dude tramples now you only need to assign one to the blocker and let the rest go over. Just for the example, if you overrun with Vampire Nighthawk and it's blocked by a Wall of Denial, you only need to assign one to the wall and hit the opposing player for the 4 left over. Seems a bit weird to me.

Wrath of the Lich King

Luke will respect that title. Phylactery Lich looks like a fun Black card, with required synergy with artifacts. 5/5 indestructible for bbb is great, even with the state based self-killer. I'm willing to guess he'll get even better with Myrodin, but for now he'll revive zombies for a bit, no pun intended.

Tuesday, June 29, 2010

Scorced Earth Tactics

As you may all guess by the title I purchased the "Scorch the World with Dragonfire" Archenemy deck today. Which one's are you guys getting if any? If I had to guess it's "Trample Civilization Underfoot" for Alex, "Bring About the Undead Apocalypse" for Luke, and "Assemble the Doomsday Machine" for Collin.

Irony, such a lonely word

Just saw a funny post in the mtg salvation forums; Baneslayer dies to Malfegor, which is true irony. The one Demon-Dragon in the game kills Baneslayer without raising a finger. I myself had a guy Pulse my Broodmate tokens, only to find out that all of his Sarkhan tokens also died, as they had the same name (Dragon). Anyone else seen some extreme card irony recently?

Monday, June 28, 2010

Gaea's Revenge

Too amazed to make a good title here. One of the green Mythics is a 5gg for an 8/5 uncounterable, haste creature that can't be targeted by nongreen spells or abilities... Vengevine wishes he was that. Also, Elvish Archdruid is coming back, plus a second semi-lord in the reprinted Imperious Perfect.

Sunday, June 27, 2010

Trial one of expected extended deck

Wilt-Leaf Liege 3

Student of Warfare 4
Knight of the Reliquary 3
Knight Exemplar 4
Ranger Eos 3
Nobel Hierarch 4
Lotus Cobra 3---------

Elspeth, Knight Errant 3
Oblivion Ring 4
Path to Exile 3
Day of Judgement 4 ------

Sunpetal Grove 4
Stirring Wildwood 3
Sejiri Steppe 3
Terramorphic Expanse 3
Plains 5
Forest 4

Wednesday, June 23, 2010

Mythic and Legend

M10 is the only core set so far with mythic rarity, and with 15 of them hopefully set a precedence for the core sets to come. If so, does this mean that White has already had all of its mythics revealed (Sun Titan, Ajani, & Baneslayer) or we see a return to rare walkers, or a drop in Baneslayer to a rare to drop its price and make it more accessible. Has anyone else thought the same? Also, even though I hate touching white I really like the art of the promo Sun Titan, and I can't wait to see what the other Mythics are.

Jund Friends

My current build seems ok, but seem to be getting a lot of 5 mana hands, which I guess is better than being mana-screwed. Just posting the build for now, will explain reasoning as responses to questions:

17 Creatures
4x Bloodbraid Elf
4x Sprouting Thrinax
4x Putrid Leech
3x Siege-Gang Commander
2x Broodmate Dragon

17 Instants/Sorceries/Planeswalkers
4x Lightning Bolt
4x Blightening
2x Terminate
1x Maelstrom Pulse
2x Bituminous Blast
2x Trace of Abundance
2x Garruk Wildspeaker


26 Lands
4x Raging Ravine
4x Savage Lands
3x Dragonskull Summit
2x Rootbound Crag
1x Lavaclaw Reaches
1x Oran-Rief, the Vastwood
2x Verdant Catacombs
3x Mountain
3x Swamp
3x Forest

Tuesday, June 22, 2010

Is this real life?

Gotta love when the world acknowledges our game. While flipping through tv channels I stopped on Cash Cab and was amazed to hear the last question: What collectible card game, with over 6 million players, is subtitled The Gathering? Luckily the players got that one, but I felt the need to post it for the lulz.

Elfdrazi Green

Alex, taking a look at your deck again. I know the build is basically set but you may want to check out mtgsalvation.com. They have a huge list of ideas for your Eldrazi G deck, which they affectionately call Elfdrazi. All of the ideas are pretty solid, but I'll guess you'll have to skim as theirs a bunch of pages. Wolfbriar+Master seems to be popular, even over Ant Queen. Give it a look before FNM if you have the chance.

Polymiss

Thinking about ways to kill Polymorph as it seems to be my least favored matchup at the moment. I'm thinking SBing Executioners capsule to kill Iona or Emrakul or Volcanic Fallout for the tokens. Any other ideas?

Monday, June 21, 2010

Where Have All the Bloggers Gone?

A: Long time passing, song pun. Anyways, seems to be a drop in blogging activity so I thought I'd drop a few things. For those running Jund I'm adding 2 Trace of Abundances for mana fixing and protection from Spreading Seas and Goblin Ruinblaster. For general, what old cards would you like to see come back in M11? I want Thorn Elemental, Hidden Herd, Waiting in the Weeds, Fallen Angel, and a few others back. Finally, are any of you expecting to change from your usual colors once M11 hits?

Saturday, June 19, 2010

The Book of Revelations

Just realized something I was overlooking with Plummet... it's great for siding in against Red deck and Polymorph, but mostly Polymorph. Iona always calls black for me, stopping Doom blade. Now I'll be able to just snipe her for 1G and keep on trucking. If they side in Sphinx of the Steel Wind I'll still have the Doom Blades so... : )

Friday, June 18, 2010

Ninja dot deck

Just ordered this


Shuriken 3

Disfigure 4
Sickening Shoal 3
Narcolepsy 4
Distortion Strike 4

Inkfathom Infiltrator 4 (i am going to ink out the Rogue and write ninja, Hellz yeah to cheating)
Mistblade Shinobi 4
Higure, the still wind 2
Ninja of the Deep Hours 4
Ink-Eyes, Servant of Oni 3
Okiba-Gang Shinobi 4

Lands 21

Monday, June 14, 2010

Just discussing some of the spoilers

Question: First of all what do you all think about the ajani, chandra, liliana, and jace themed cards?
Awesome, even if the cards are not. LoL

Question: There are a lot of mill cards coming out that are playable, Mill deck in the top 40?
Cool, and not in M11 but maybe with Scars.

Question:Will the watered down vampires even be worth fielding? The good ones are having trouble still, and the watered down are just not there yet.
Failure...

oh and on a positive side-note all my expensive lands don't go to waste

Clash of the Titans

Check out the first Mythic rare from M11: the Sun Titan. 6/6 for 4WW and vigilance is nice, but the return target 3cmc or less permanent from grave makes this bonkers. Get back any of your destroyed removal enchantments or a weenie. Hoping they don't release 3cmc walkers like old Jace or USA control will be crazier. I sense a possible combo with something like Kor Skyfisher or the such. Any input?

Sunday, June 13, 2010

FNM

Couldn't think of a good pun for the title.... so, how is everyone doing at FNM recently? I placed fifth Friday with 4-1 (only 1.3% OGW from 4th...) and Alex went 3-2. How has everyone else been?

Friday, June 11, 2010

Giving thanks

Dear Magic the Gathering R&D,


Thank you for giving me the irrational fear that, even after smashing a bug with my shoe, and removing it's broken body from my home, that it might just be like a vengevine.

"what are these two ants doing"
-Shinobi

"RAWRRRRRRGGGG"
-Deathinsect

In regards to my death, the news paper article will write, "Leave but a shred of leg-goop-residue and it will return, bursting with the power to pwn your entire life."

yours,
O.B. Shinobi

Darksteel Disk

I don't know what keeps drawing me towards artifact decks as of recent, except maybe mental preparation for Mirrodin. To make it worse, I can't stop thinking about U/W, my least favorite colors... Here's the newest one I just thought up. Easy concept here: keep them busy to begin, get the Forge and Lattice out, then wipe the board repeatedly until I can swing with the Colossi and Masters (he'll be huge). Almost want to make this for casual but I bet some of these cards are quite expensive.... : )


Creatures

4 Master of Etherium
4 Darksteel Colossus
3 Magus of the Disk
4 Mycosynth Golem
3 Ethersworn Canonist
4 Etherium Sculptor

Spells

4 Mycosynth Lattice
4 Nevinyrral's Disk
4 Darksteel Forge
4 Counterspell

Lands

4 Mishra's Workshop
4 Glacial Fortress
7 Island
7 Plains

Thursday, June 10, 2010

104 "the draft cut"

This isn't at all final, but I am working on the last deck I am buying this summer,


Mana Leak 4
Disfigure 4
Daze 4

Damnation 3

Jace Beleren 3

Inkfathom Infultrator 4
Shadowmage Infultrator 4
Glen Elendra Archmage 4
Okiba-Gang Shinobi 3
Ink-Eyes, Servant of Oni 3

I am making this deck for because it makes up all the things i really like about magic...

Counterspells
Blackcontrol
Jacebeleren
Kamigawa
Faries (but not bitterblossom.... okay i love that cards lol)
Damnation Lawl

And on a related side note, once I have completed and bought this deck, I will own, Blueblackcontrol, extended USA YEY deck, Vampire, Blue land control, Vengejund, merfolk, and birdies. Because I have done what I set out to do, getting a deck base so i can casually play at the guild, and competitively at FNM, my deck building will most likely come to an end for the summer on and off the Blog.

So give this one some work if ya could.

Wednesday, June 9, 2010

Doom for Thought

Sorry for all the puns I try to do with the titles on these posts, I just like play on words. Anyways I realized a huge opening I've been leaving in my sideboard... I disregarded the Doom Blades for Terminate and Bolt. This left me hugely open to Polymorph using Flashfreeze to counter my removal. Anyone else made a huge opening in their deck to exploit?

EDH 001

I tried to separate it so it is easy to understand.
Nath of Gilt-Leaf

Liliana Vess

Savra, Queen of Golgari
Ink-Eyes, Servant of Oni
Avatar of Woe
Eladamri, Lord of Leaves
Mycoloth
Lotus Cobra
Vulturious Zombie
Creakwood Liege
Deity of Scars
Doomgape
Lord of Extiction
Sisters of Stone Death

Noxious Hatchiling
Hag Hedge-Mage
Abyssal Specter
Hypnotic Specter
Bloodhusk Ritualist
Lys Alana Scarblade
Okiba-gang shinobi
Dauthi Mindripper
Order of Yawgmoth
Nezume Bone-Reader
Nezume Shortfang

Silent Specter
Worm Harvest
Hymn to tourach
thoughtseize
Skull Fracture
Mind Ravel
Encroach
Desecrated Earth
Tendrils of Despair
Prowess of the Fair
Funeral Charm
Raven's Crime
Medrim
Honden of the Night's Reach
Ostracize
Mind Shatter
Damnation
Persecute
Stupor
Distress
Cry of Contrition
Wrench Mind
Blackmail
Necrogenesis
Gaea's Anthem
Awakening Zone
No Mercy
Harmonize
Phyrexian Boon
Bad Moon
Demonic Tutor
Sign in Blood


Putrid Leech
Pernicious Deed
Maelstrom Pulse
Putrefy

Jorga Warcaller
Wildlurker Mimic
Llanowar Dead
Elves of the Deep Shadow
Urborg Elf
Elvish Harbinger
Bloom Tender
Joiner Adept
Elvish Campion
Priest of Titania
Lands 31

Tuesday, June 8, 2010

Trade Technique

Hey guys, I need some input on a trade. Alon at Flights has a Maelstrom Pulse up for trade but wants a lot for it. He wants 2 Verdant Catacombs, 3 Terrastodon, 3 Wolfbriar Elemental, a Mind Spring, 3 Cunning Sparkmage, and a Raging Ravine for it. I know that's a big list but it only values out at $32.12 on Cardshark and all except the Verdants are useless to me right now. Should I do it or see if anyone else will trade a Pulse for just the Verdants or the such? All input is appreciated but it won't be done until Friday so no huge rush.

Monday, June 7, 2010

103

There is something behind mono black control, I am not sure if this is it though.

Gatekeeper of Malakir 4
Vampire Hexmage 4
Abyssal Per 4

Tendrils of Corruption 4
Disfigure 4
Sadistic Sacrament 3
Contaminated Grounds 3
Sign in Blood 3
Consuming Vapors 3
Consume the Meek 2

Liliana Vess 3

Swamps 21
Crypt of Agadeem 1

Sunday, June 6, 2010

Extended/Archenemy FUN!

So I decided to make a extended deck that I would also try to use as my Archenemy deck.


Akroma, Angel of Wrath 2
Transcendent Master 1
Lightning Angel 4
Wall of Denial 4
Serra Avenger 3
Knight of the Holy Nimbus 4
Cunning Sparkmage 3

Ajani Vengeant 2

Mana Leak 4
Lightning Helix 4
Oblivion Ring 3
Spreading Seas 4

with a ridiculous land set up(proxi FTW)

Tell me what you think additions subtractions.

Edit 1
Remove
Wall of Omens 3
Add
Cunning Sparkmage 1
Spreading Seas 2

Friday, June 4, 2010

Fund for the win

Pretty happy with FNM tonight. Went 5-0, the only one, then got 3rd in the top 4 after finally losing to Polymorph. The ones I beat, in order: R/B deck, R/G/W Allies, Jund, Grixis, and Exalted Naya. Overall a pretty good run. Considering trading my 2 verdant catacombs and some shitty rares to Alon for a Maelstrom Pulse and taking out my Manlands for more basics and another Dragonskull if I can get one, as I don't get to use them enough. Hope everyone else ran well also : )

Thursday, June 3, 2010

Archenemy 14 days woot!

SO who is as excited as I am? I think you are wrong about that if you said yes, because it is almost impossible. There are a whole bunch of reasons behind that that you might not expect.

First, I can't wait to take a bunch of people head on, and win! >,.,>
Second, I am excited for those people who also buy the little extra multi-player things for this game to verse them and punch each other in the face.
Third, I am curious to see how some different casual decks will deal with this new format. There are many casual decks, not to be to blunt, suck, Although I think with this buffer they will find their own little play in the magic community.

I think this will begin to fix the gap between may of the players in our little magic community.

I will def be at the pre-release, how about you? Are you excited? What do you think about it?

If I won in 2001.. attempt 2

Selenia, Dark Angel....


that would be the card i would make. Except with a twist

Blah, Dark Angel
This card counts as black and white
Flying

(b)(w) suspend 2

pay 2 life: exile this card and put 2 time counters on it.

3/3

Epic

Wednesday, June 2, 2010

New Planeswalker Dual Deck

For those that didn't hear it yet the new Planewalker Deck is Elspeth vs. Tezzeret! This may get interesting. Also, Elspeth may be coming back in M11. Tezzeret will be great with Mirrodin and at worst Elspeth will probably be worth the value of buying the decks. I may just grab one for the resale value. Let's see how it goes : )

Tuesday, June 1, 2010

Cutthroat Tactics

//Creatures


//Spells

//Lands

Another Tribal format deck. This time focused around the tribe Viashino. Its kind of not really put together yet, so ignore it so far.

Spoils of War

New spoilers cam out apparently if you guys missed them. http://www.gatheringmagic.com/magic-2011-spoiler-page-0248/ Look ok so far but I can't wait to see the rares. Baneslayer is apparently coming back : ( Plummet looks like a good anti-flier for green. Hope we see some mythics that can compete with Baneslayer, even though they'll cost a lot. Damn viscous cycle there. Like the new claw symbol for the set...wonder what it's a symbol of.

Sunday, May 30, 2010

102.5

Denial is the first step.
Ordering this deck tomorrow most likely.

Samurai of the Pale Curtain 4
Energy Field 4
Greater Auramancy 3
Enchanted Evening 3

Oblivion Ring 4
Counterspell 4
Repeal 4
Mind Spring 2

Wall of Denial 4

Arcanis the Omnipotent 3
Akroma, Angel of Wrath 2

Lands 21

No Blue, You Can Not

 //Lands

  • 16x Forests
 //Creatures
 //Spells
The deck is pretty simple in nature. Almost every creature in this deck either can't be countered, has shroud, or protection from blue. The shroud aspect is useful against other decks, like casual RDW and any deck using removal. One of the real champions of the deck is Blurred Mongoose who, short of WOG or DOJ, will not leave play once he hits the table. The only way to stop him from hitting the table is Mindbreak Trap.

Broken

Topsy Turvy + Vedalken Mastermind


Play Vedalken Master Mind, Play Topsy Turvy, on their turn bounce it on their end step, correct order is replaced, become your turn again. Ultimate lock down.

50 cents a card, and you win any casual match basically, and don't worry i will not be getting it. I wouldn't had ruined the surprise if i was.

008

Kaldra's soilders

Helm of Kaldra 1
Sheild of Kaldra 1
Sword of Kaldra 1
Stonehewer Giant 4
Stoneforge Mystic 4
Leonin Shikari 4
Preeminent Captain 4
Kazandu Blademaster 4
Oblivion Ring 4
Path to exile 4
Feild Marshal 3
Garrard Capashen 2
Elspeth, Knight Errant 2
Martials Coup 2
Plains 21

Input on My Jund Build

Just wanted everyone to take a stab at my Jund build. I decided for keeping the Rootbound at 4 and Raging Ravine at 3 because I like to at least have the option to place the Rootbound in untapped and I don't have the mana open to swin more than twice with Raging a match, at most. Most of my land setup is made to compensate for my lack of the Verdants. The Oran-Rief is a new addition to boost my creatures. And please do not post anything about a lack of Maelstrom Pulses : )

Creatures (18)
Spells (15)
Lands (27)
Sideboard (15)

Saturday, May 29, 2010

Mono G or g G/W Eldrazi

I'll let Alex clarify his changes here but Alex is considering modifying good, old Eldrazi Green with White in order to add removal and Stirring Wildwoods for reach, along with Sunpetal Groves for the dual mana. I wanted to discuss the pros and cons of the changes.

Pros:
1) White removal spells
2) Reach manland

Cons:
1) Slower beginning turns
2) Higher chance of mulligans
3) Loss of a few elf slots
4) Loss of basic lands


Howl of the Night Pack becomes near useless as less forests will be out (forget if Alex still plays it). I foresee the opening turns being much slower, especially in a one or no forest hand. Any other input guys?

Deck 102

Last night I couldn't get to sleep and I kept thinking to myself;


"man, how can I get Energy Field to work?"
"Keenen has that card that does not let you discard cards, but what would I donate it to them, and turn this into some weird 5 card combo that will never work?"

So after bashing my head against my pillow for like 20 min, i decided to read what Keene's card did exactly, and ironically enough that card turned out to have a name.

Wheel of Sun and Moon "Enchant Player" ... never thought I would be so excited to hear those words, because that means i can just target the other player and i never need to donate it over to them.

"This combo could actually work, man reading is tech."



Wheel of Sun and Moon 3
Energy Field 3
Privileged Position 2
Path to exile 4
Noble Hierarch 4
Wall of Denial 4
Oblivion Ring 4
Counterspell 4
Meddling Mage2
Final Judgement 2
Arcanis the omnipotent 2
Akroma, Angel of Wrath 1
Altar of Bone 4

Lands 21

Friday, May 28, 2010

Card vs. Card: Round #1

Okay, we all dispute which cards are better in all cases but to start a good weekly or so debate lets pit an alpha series favorite versus a Worldwake upstart. They both cost only G, are elves, and have mana abilities. If you haven't guessed yet I'm talking about Llanowar Elf and Arbor Elf. I thought a bit about it earlier and Llanowar shines against land destruction but Arbor Elf is great with land enchantments, such as Elvish Guidance or Living Terrain. Do you guys agree or is Llany still the best out there?

Thursday, May 27, 2010

Deck 007

Imperious Perfect 3

Joraga Warcaller 3
Wilt-Leaf Cavaliers 4
Talara's Battalion 4
Twinblade Slashers 4
Jagged-Scar Archers 4
Llannowar Elf 4
Elvish Archdruid 4
Wren's Run Vanquisher 3

Gaea's Anthem 3
Garruk Wildspeaker 3

Gaea's Cradle 2
Llanowar Reborn 2
Mosswort Bridge 2
Forest 15

Deck 006

Tinkering Around

Inwell Leviathan 3
Lodestone Golem 4
Etherium Sculptor 4
Silver Myr 4
High Tide 4
Counterspell 4
Rune Snag 4
Spreading Seas 4
Convincing Mirage 4

Tinker 4 :D

Islands 21

My Legacy Elf Build

// Lands
    16 [7E] Forest (4)

// Creatures
    4 [M10] Elvish Archdruid
    2 [LE] Wirewood Hivemaster
    4 [ON] Wellwisher
    4 [4E] Llanowar Elves
    1 [TE] Eladamri, Lord of Leaves
    1 [UD] Rofellos, Llanowar Emissary
    2 [ON] Voice of the Woods
    3 [NE] Skyshroud Poacher
    3 [ON] Heedless One
    3 [EVG] Timberwatch Elf
    3 [US] Priest of Titania
    3 [ZEN] Nissa's Chosen

// Spells
    2 [U] Hurricane
    1 [LG] Sword of the Ages
    1 [4E] Channel
    2 [MM] Collective Unconscious
    3 [ON] Biorhythm
    2 [ZEN] Nissa Revane


Since I am always talking about it, I thought I'd finally share it with the world.

A Johnny Deck

// Lands
    7 [UNH] Plains
    7 [UNH] Island
    4 [SHM] Mystic Gate
    1 [6E] Adarkar Wastes
    1 [IA] Adarkar Wastes
    1 [9E] Adarkar Wastes
    1 [5E] Adarkar Wastes

// Spells
    4 [SOK] Enduring Ideal
    2 [MM] Counterspell
    2 [M10] Silence
    2 [B] Howling Mine
    2 [CFX] Font of Mythos
    3 [CH] Boomerang
    4 [SH] Mana Leak
    4 [MI] Mystical Tutor
    3 [SC] Form of the Dragon
    4 [PS] Orim's Chant
    3 [NE] Parallax Wave
    3 [NE] Parallax Tide
    2 [UD] Opalescence

This is known as an Enduring Ideal deck. The deck's purpose is to stall out until you can safely play Enduring Ideal. Once this is done you can have a lock on the game. Form of the Dragon gives you the ability to burn a creature or opponent for 5 damage at your upkeep. In addition, creatures without flying can't attack you and at the beginning of each end step, no matter what your life is at, you're now at 5. Which seals the deal. 1st Enduring Ideal effect gets you Form of the Dragon, second at your next upkeep gets you Opalescence. You're opponent just took 12 that turn. Its a deck with a severely casual build, but at the time of its creation in extended it was a surprisingly powerful combo deck. Some versions the deck run Isochron Scepter to get around the draw back of the epic ability. Enjoy

Wednesday, May 26, 2010

Psychographic Profiles for the game

I seem to be all three of the main name groups in Magic. I'm a Timmy when I play green, white or red because I usually put too many massive high cost creatures into my deck in order to swing for overkill or block any creatures they can throw at me. I turn into Johnny for black and blue, as I always try to ramp into combos involving Bloodchief Ascension, Hellcarver Demon, Sphinx Ambassador, or the such. Multicolor brings the Spike out of me, as I'm willing to throw out all of my usual thoughts in order to win. I run Jund more for the multicolor Spike push in all three of my favorite colors than for its actual win potential, but winning helps : ) So, now that my rant is done, what do you guys see yourself as?

M11 Spoilers

So far, so little with the spoiler list but my interest is piqued for M11. Obi Wan looks to have more vampires and more merfolk if he wants to get that deck into standard mode. Green has its big beasties as usual for Alex and white has some new angels and soldiers... how unexpected ; ) Red has more dragons so I'm happy. Luke, you and I are just awaiting October to remove our Jund Decks and hoping M11 has new cards to make it crazier until we need to grudgingly have it leave Standard. In addition we should maybe add a link to the spoiler list for easy access and discussion.

Tuesday, May 25, 2010

Top3

My top three are;


1) Arcanis the Omnipotent; Pure Awesome, epic draw effect + a pokemon like escape rope
2) Akroma, Angel of Fury, Protection, Epic, Trample, flying.... just pure fury
3) Cryptic Command, epic choices, and it is basic.

Deck 101 (Work-in-progress)

1Oblivion Ring 4
Cryptic Command 4

Hightide 4
Bribery 3
Propaganda 3
Worldpurge 2
Spreading Seas 4

Plumeveil 4
Arcanist the Omnipotent 2
Sphix of the Jwar Isle 3
Wall of Denial 4
Morphling 2
Fatespinner 1

Lands 21

Deck 005

Damned if you do, damned if you don't.

Transcendence 3
Donate 4
Alabaster Potion 4
Plat. Angel 2
Felidar Sovereign 2

Wall of Denial 4
Wall of Omens 4
Spreading Seas 4
Negate 4
Condemn 4
Honden of Cleansing Fire 4

Lands 21

Deck 004 (revisit)

Akroma, Angel of Fury 3

Serra Avenger 4
Lightning Angel 4
Night of the Holy Nimbus 4
Obsidian Fireheart 3

Ajani Vengent 3

Final Judgement 2
Swere 4
Lightning Helix 4
Oblivion Ring 4
Stitch in Time 3

Steam Vents 4
Sacred Foundry 4
Hallowed Fountain 4
Rugged Prairie 4
Scalding Tarn 6
Plains 2
Island 1
Mountain 1

Sunday, May 23, 2010

Wanted to use MWS to make a deck but can't figure out how to put it in here so I'll input it manually. It's artifact creatures only (except for a certain artificier). It takes ideas from raffinity and esper and I kinda think it'd be funny to run.

Lands:
4 Seat of Synod
4 Ancient Den
4 Mishra's Workshop
4Great Furnace
4Vault of Whispers

Creatures:
4 Teeka's Dragon
4 Horrible Hordes
4 Etherium Sculptor
4 Mycosynth Golem
4 Master of Etherium
3 Mishra, Artificier Prodigy

Spells:
4 Lure
4 Rapid Fire
4 Assert Authority
3 Cloud Key

Planeswalkers:
2 Tezzeret the Seeker

A few win conditions but essentially rampage is the basic killer in combo with lure. Mishra by himself is fun but with Tezzeret tutoring for it the artifacts will build up quickly : )

Deck 003

Akroma, Angel of Wrath 2

Serra Angel 2
Transcendent Master 3
Serra Avenger 4
Wall of Omens 4
Knight of the Holy Nimbus 4

Everflowing Chalice 3

Mana Tithe 4
Dawn Charm 4

Oblivion Ring 4
Path to Exile 4

Plains 22

A angelic theme deck for below 50 dollars. This is about the tenth version in a series of lowering the price, and the deck was originally Red/White Angels which was kinda awesome.

Saturday, May 22, 2010

Deck 002

megrim 3 Blightening 4 Mind Rot 4 Wheel of Fate 4 Wall of Souls 4 Hymn to tourach 4 Æther Membrane 4 Hypnotic Specter 4 Burning Inquiry 4 Raven's Crime 4 Lands 21

FNM recap...

The deck I used went 2-2 at fnm, this was that deck...

Bitbast 2
Chandra 2
Consuming vapors 3
Bloodbraid elf 4
Vengevine 4
Maelstrom 3
Sprouting 3
great stable stag 3
terminate 2
putrid leech 4
noble 4
inquisition 4

savage 4
verdant 4
rootbound 3
dragonskull 2
swamp 3
forest 3
mountain 2

sideboard
4 naturalize
4 ricochet
2 terminate
1 sprouting
1 swamp
3 lightning bolt

The modifications i made after words are...

bitblast 2
chandra 2
Liliana 1
Bloodbraid 4
vengevine 4
maelstrom 3
sprouting 3
great stablestag 3
terminate 4
putrid leech 4
noble 4
Duress 4

Sideboard
Natrualize 4
Ricochet 4
mind rot 3 (will be switching for blightening once i get them :D )
lightning bolt 4


Lessons I have learned.

Duress is better than inquisition, all the decks where i need to worry about enchantment removal, or light tiny creature removal has white in it. So I should not be main boarding a card that will only help me against a specific card in one color. Duress is more of a main board card. I will sideboard naturalizes to deal with them, and decks that use enchantments.

Consuming vapors is situational, in the situations where it is useful is u/w control, and it is super useful there, although it is not a mainboard card. I may put in three, into the sideboard for versing that deck. I haven't decided on that yet though, I need to test it more.

I put in a Liliana main board just like the great stable stags, because it is really useful against a large amount of current decks.

Land base was fantastic, I only had trouble 1 out of 12 games, and even than it was my own play mistake, somewhat.

So tell me what you think about the changes.

Tell me what you think



*edit*

By the way, some how I never managed to get Chandra into my hand, even once during any game... like wtf...

Thursday, May 20, 2010

General Deck Tech

Ideas for Jund:
1) Vithian Renegades in sideboard. Easy 3/2 out of cascade with artifact destruction to take out Esper and any other artifacts.
2) Amulet of Vigor makes manlands and other nonbasics come in untapped. Works for all decks running nonbasics, not just Jund.

Add new ideas or discuss your own decks. Tried to think of ideas for Eldrazi Green and Naya but couldn't think of anything new.

Deck 001

Blightening 4
Inquisition of Koz 4
Maelstrom Pulse 3
Consuming vapors 3
Terminate 3

Hypnotic Spector 3
Nyxathid 3
Bloodbraid Elf 4
Putrid Leech 4
Vengevine 4
Birds 4

Rootbound 3
Dragon Skull 4
Savage 4
Verdant 3
swamp 4
forest 2
mountain 1


60 cards
discard control
aggro win


Tuesday, May 18, 2010

My EDH General Pick

Hey guys. In the spirit of our EDH competition I'm announcing my general as Scion of the Ur-Dragon. He was an easy choice for me with all of the the old Dragon creatures I have and with my username. Also, I think we should set up a list of banned cards. A few possibilities would include Pithing Needles or Word of Naught. We don't need an entire deck to be shut down because it's general can't even hit the field : ) . Hope the rest of you are having a fun time working on your deck.

Tuesday, May 11, 2010

Ideas for new links for the places to go section:

1) http://strategy.channelfireball.com/

Can't think of anything else yet but keep looking for good sites.

Sunday, May 9, 2010

The beginnings of a Counterburn Standard deck.

I'm not 100% on the FOF Metagame, but I figure a counterburn deck could make trouble for Conscription and maybe hold off Jund long enough.

No sideboard yet. Here's the first draft of the tentative decklist:

SPELLS (32):
2 Negate
4 Cancel
2 Essence Scatter
2 Dispel
3 Ponder
2 Twincast
3 Unsummon

4 Lightning Bolt
4 Forked Bolt
4 Burst Lightning
2 Fireball


CREATURES (6):

3 Raging Goblin
3 Sage Owl

LANDS (22):

2 Terramorphic Expanse
15 Island
5 Mountain