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Monday, July 26, 2010

Bant Knights FTW?

Rafiq, of the Many 3
Student of Warfare 4
Knight of the Reliquary 4
Stuart of Valeron 4
Knight Exempalr 4
Knight of the White Orchid 3

Oblivion Ring 3
Path to Exile 4
Day of Judgment 4
Honor of the Pure 3
Ardent Plea 2

Bant 4
Sunpetal 3
Glacial Fort 4
Forest 4
Plains 3
Island 1
Sejiri Steppe 2

Why Esper is Broken - Part 1

Episode 1

Turn three Black Drops, which makes esper broken,

Vampire Nighthawk
Lifelink,Flying, Deathtouch

Gatekeeper of Malakir
Oh that, Baneslayer or Wall of Denial in my way, i think not

Fleshbag Marauder
Both sac a creature

You all prob know which of these is my choice for broken in standard. Yep the Fleshbag Marauder. It is making Esper control insanely possible if not one of the better choices in the current meta game. Oh you have board advantage let me repeatedly force you to sac your creatures while I will return and resac this bag of flesh with Sun Titan.

Sunday, July 25, 2010

Mill repurposed

Jace, the Mind Sculptor 3
Elspeth 2

Luminarch Ascension 4
Baneslayer Angel 4
Wall of Omens 4
Wall of Denials 4

Jace's Ingenuity 3
Negate 3
Mana Leak 3

Day of Judgment 4
Oblivion Ring 3
Path 3

Safe Passage 3

4 Celestial Colonnade
4 Glacial Fortress
5 island
5 plains
3 Tectonic Edge

Saturday, July 17, 2010

Jace

3 Jace beleren ( got one Mindsculptor, but need two more, trying to find them)

3 Temple Bell

3 Baneslayer Angel
4 Wall of Omens
4 Wall of Denials
1 Angelic Arbiter

Jace's Erasure 4
Mind Spring 2
Jace's Ingenuity 3
Negate 3

Day of Judgment 4
Oblivion Ring 2

Safe Passage 3

4 Celestial Colonnade
4 Glacial Fortress
6 island
5 plains
2 Tectonic Edge

Sideb
Leyline of Sanctity 3
Warpriest of Thune 3
Sun Titan 2
Condemn 3
Mana Leak 1
Brittle Effegy 1
Safe Passage 1
Jace Beleren 1

Flash Marts

Anagram of Marsh Flats, giving the colors of my upcoming deck, B/W. This one provides a similiar idea to my Naya build, but in a more efficient, synergistic package. Most of the creatures are double colored mana, providing for some hard opening choices, but we'll see how to level that one out. This deck is designed to be a post-rotation build, so no Ob Ring or Path suggestions, unless we find out those are being reprinted. The main idea is to get an equipment or other artifact card on the field to give potential vessels for Phylactery Liches once they hit play and to get Sun Titan out to bring the Liches back from the grave if they manage to die or become discarded. The other threats are Abyssal Persecutors and Baneslayer Angels, giving this deck many effective fatties, potentially from turn 3 onwards. My current build, uncompleted, looks like this:


Creatures(16):
3 Stoneforge Mystic
4 Phylactery Lich
3 Abyssal Persecutor
3 Baneslayer Angel
3 Sun Titan

Instants/Sorceries(8):
2 Consume the Meek
3 Consuming Vapors
3 Condemn

Artifacts(7):
3 Basilisk Collar
2 Sword of Vengeance
2 Crystal Ball


Lands(22):
4 Marsh Flats
9 Swamps
9 Plains

xx 7 OPEN SLOTS xx

Ideas are well appreciated and if I'm missing anything give me a heads up. Unless this build fails epically I will almost definitely be running it as my main deck.

Friday, July 16, 2010

My Best Draft deck, ever...

48 people(I think) , three wins and one loss, came in 8th, sigh....



3 wall of frost
1 stormtide leviathan
1 angelic arbiter(foil)
1 aether adept
1 Augury Owl
1 Conundrum Sphinx

2 Mana Leaks
2 Negates
2 Mind Control
2 Ice Cage
2 Pacifism

3 Jace's Erasure
1 Preordain
1 Tome Scour
1 Call to Mind
1 Foresee

Lands
Glacial Fortress 2
9 islands
3 plains

Thursday, July 15, 2010

M11

So want a cheap deck to tear up FNM with?


Jace's Erasure 4
Leyline of Anticipation 2
Mana Leak 4
Safe Passage 4
Jace Beleren 4
Redirect 2
Condemn 4
Day of Judgement 4
Temple Bell 4
Wall of Denial 4
Wall of Omens 3

Lands 21

the four belerens, and four days are the only hard cards

Monday, July 12, 2010

Titanic Ultimatum

Card namesake pun, and this deck may run it for a bit. I'm continuing with my Stoneforge Mystic-Sun Titan concept, with the possible addition of red to get Bolt and Inferno Titan. The deck plays like a Naya form of the Stoneforge Mystic deck, using Sun Titan to bring Stoneforge or equipment cards back from the grave, as all are under 3 cost. I think it'd look like:

4 Stoneforge Mystic
4 Sun Titan
2 Inferno Titan
2 Primeval Titan
2 Sword of Vengeance
2 Basilisk Collar
2 Behemoth Sledge
4 Cunning Sparkmage
4 Lightning Bolt
2 Titanic Ultimatum
2 Rootbound Crag
4 Arid Mesa
2 Sunpetal Groove
4 Raging Ravine
4 Stirring Wildwood
3 Plains
3 Mountain
3 Forest
7 OPEN SLOTS

Not perfect, and will drop a few of the cards when standard changes, but it's an acceptable deck idea for now. Any thoughts?

Sunday, July 4, 2010

Akroma lost her sword

I've been spending a lot of time on the MTG Salvation Forums but I had a combo idea with the Sword of Vengeance in M11. It's the basic Stoneforge Mystic plan with the ability to make and swing a mini-Baneslayer on turn 4: Turn one Kitesail Apprentice --> turn two Stoneforge to fetch the sword --> play it turn three --> drop Kor Outfitter turn four to equip the apprentice, while hopefully dropping a Seijiri Steppe to give it pro. whatever the main opponents threat is, then swinging with a 4/2 flying, first strike, vigilance, trample, and haste. Good enough for me, especially if you throw in a few more of the equippable Kor and other equipment to keep the chain going. Also, add a few Sun Titans to retrieve dead equipment and creature later in the game.

Thursday, July 1, 2010

Combo Harvester

I am trying to figure out comboes with the spoilers, and my first big thought is there must be something with voltaic key. It's effect is one mana and tap itself to untap an artifact. Now we just need an ability that when a permanent taps it makes mana or other things to infinite combo.