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Friday, June 11, 2010

Darksteel Disk

I don't know what keeps drawing me towards artifact decks as of recent, except maybe mental preparation for Mirrodin. To make it worse, I can't stop thinking about U/W, my least favorite colors... Here's the newest one I just thought up. Easy concept here: keep them busy to begin, get the Forge and Lattice out, then wipe the board repeatedly until I can swing with the Colossi and Masters (he'll be huge). Almost want to make this for casual but I bet some of these cards are quite expensive.... : )


Creatures

4 Master of Etherium
4 Darksteel Colossus
3 Magus of the Disk
4 Mycosynth Golem
3 Ethersworn Canonist
4 Etherium Sculptor

Spells

4 Mycosynth Lattice
4 Nevinyrral's Disk
4 Darksteel Forge
4 Counterspell

Lands

4 Mishra's Workshop
4 Glacial Fortress
7 Island
7 Plains

6 comments:

Dragon23 said...

Just realized that this is even better than I thought... their lands become artifacts, which are also destroyed, making this deck super one-sided boardwipe!

Dragon23 said...

Looks like I can't run the Mishra's Workshop if I do make it... forgot they're two to three hundred dollar cards. Without them the deck is around $96, with the Glacial Fortresses covering 1/4 of it. If I can finally snag I job I might just make it.

Obi wan shinobi said...

You have master of Etherium, but not the benefit of the artifact lands and their combination with tezzert. Why did you choose this?

You have Four Darksteel Colossus because?

You have four Darksteel Forges because?

You do not have four Ethersword Canoist because?

You do not have four open the vaults to combine with your Magus of the disk and/or Nevinyrral's Disk because?

You have seven ways of clearing the board. Are seven board clears with no spot removal worth it for this deck and why and do you believe that in a race your deck will be able to deal with the restarts consistently?

Why would you run counterspell over mana leak, this is a blue weak deck, and for purposes of mana conservation, why would you pick a two blue counter? *Please do not respond with "Mycosynth Lattice give the deck all the mana fixing it needs", because it come into game late, and by than you need to be attempting to get some of these absurdly expensive artifacts out, not waiting to counter.

Why do you have four Mycosyth Golems, you only have seven creatures besides itself that you would ever have a "reasonable" opportunity to tap to support it's ability, so why even have it fill a spot let alone four?

With the modifications i suggested, how does Magus of the Disk support the deck better in any way over scourglass?

Without my modifications is the Mycosynth lattice and magus of the disk (apprx turn 6 combo) a viable combo? It takes 2 turns of extensive mana preparation, and a third turn to activate leaving the deck with no real way to save mana to counter any of the simple removal on the single creature, or any thing the opposite deck could be preparing. If you are going to say that is the reason you have Darksteel Forge, you have now turned this into a very expensive, turn consuming, and till late game a defenseless combo.

Still even with darksteel forge, you may beat a deck once. But is this in any way consistent? With such a minimal amount of win options, a player can save removal for only Darksteel colossus and Magus of the disk.

If you desire more analysis say so in your response to these questions?

Dragon23 said...

The main play of this deck is to launch out Mycosynth Lattice around turn four, then dropping the Golems turn five for around 0 cmc each, which allows me to drop the Colossi and Darksteel Forges for free.
If I use any of my wipe cards I can wipe them on just about every turn because only their stuff is destroyed, including all of their lands. I get to keep my wipe cards on the field, along with my stuff.
The Etherium get bossted by the Latice because every single permanent I have is an artifact.
It is a late-game deck, but Canonist basically provides early game delay.
Scourglass is the utmost opposite of what this deck does because with Lattice out it would do nothing whatsoever.
I guess I can see about the Counterspell, it was just the first to come to mind.
Overall, the deck is a big risk-taker but that's combo for you.

Obi wan shinobi said...

I am not sure what annoys me more, that you ignore what i write, or if you can visualize how an actual game with this deck will come to pass.

Dragon23 said...

I wasn't ignoring you, I broke my replies up just mas you broke up the questions. I guess I should have spaced them out more. This deck is maybe good for only the first few uses, sure, but that's all it's made for. It's just a fun, casual deck, that will draw a lot of hate from most of the Guild members.